image via davidblosser
Yesterday wrapped up showing Forgotten Passages at Orlando iX. This was my first public debut of Forgotten Passages ( and first time showing any game at a conference ) and it was an absolutely wonderful experience. People seemed to love the game from very casual players to hard core gamers. Many attendees played the entire demo of 30 levels all the way through, which typically took around 20 minutes to complete. Overall I estimate 200-300 people played the game over 2 days. People repeatedly told me that Forgotten Passages was beautiful and a lot of players found the game highly relaxing.
I gathered a lot of helpful feedback and have some small adjustments planned for the game. I am going to create a more intuitive control scheme and add a few subtle story points that I was previously on the fence about. I will also add some sort of radar signal from the exit portal of the level at the press of a key to help players find the exit in some of the more disorienting levels. I will probably also add the ability to turn the cellphone light off and on.
image via HULKGAMECRIT