26:PM ➜ Josiah Munsey header image 2

+++ FORGOTTEN PASSAGES +++

March 8th, 2016 by 26pm



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Forgotten Passages // Journey down a rabbit hole of compact surreal worlds in a minimal game where you explore dreamlike environments. Weave your way to an exit, and warp to the next living painting to discover what lies around the corner.  Forgotten Passages is a zen-like visual experience designed to be played in a dark room with your favorite pair of headphones. With very simple controls, Forgotten Passages is accessible to anyone, from children to grandparents to traditional gamers.
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Check out ForgottenPassages.com for GIFs of all the levels and game development updates.
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Forgotten Passages is my personal project running in Unity 3D. I created all models, FX, animation, textures, lighting etc. I created a level a day for one hundred days straight, most of which I accomplished before breakfast each morning. This project has really pushed me to create quickly, and has taught me techniques for design stunning visual impacts in tiny amounts of time. I had a blast creating particle FX for this project, and developed a lot of new visual techniques. Mesh particles, scrolling UV trickery, and stretched billboards are very powerful tools.
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Each level typically took 1-2 hours to create from start to finish. I am currently polishing the game for release. A ton of sound FX have been created by UK Kim and are being integrated into the game. Minimal ambient music is also in the works for Forgotten Passages.
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I created this swarming fish effect by utilizing mesh particle emitters in Unity.

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I draw a great amount of inspiration from the crazy worlds under the sea. An iconic level of Forgotten Passages pushing color saturation to create a surreal atmosphere.

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Distortion shader used on particles to create heat wave FX. I have always loved shots of glowing engines in movies, so I decided to throw one together quickly.

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I grew up in and around forests, and I am in love with them. A tranquil birch forest with grass that sways in the wind.

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I harnessed the power of reflection probes and repeated simple geometry to design this glittering diamond hallway.

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I used particle emitters to create light rays that follow the character around. Mossy stone material utilizes a sweet vertex up shader to dynamically blend two textures with moss appearing on up facing normals.

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Glowing light is such a powerful way to create dramatic imagery and I use it often. One of my 100 levels of Forgotten Passages, each completed in 1-2 hours on average.

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I have always found inspiration in paper lanterns and their soothing light.

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Mc Escher and Roman aqueducts inspired level.

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A beautiful discovery on creating complex visuals with simple mesh particle systems. A constantly growing and contracting matrix of cubes. Check out the video!

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 Check out ForgottenPassages.com for gifs of all the levels and game development updates. Feel free to contact me at josiah [dot] munsey [at] gmail.com

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