26:PM ➜ Josiah Munsey header image 3

Josiah Munsey | Environment Artist

OBJECTIVE

To contribute my artistic 3D and 2D skills and create stunning visuals for an innovative video game company.

TECHNICAL SKILLS

  • 3DS Max
  • Adobe Illustrator
  • Adobe Premier
  • Adobe Photoshop
  • LightWave
  • Maya

PROFESSIONAL EXPERIENCE

Graphic Artist (Part-time) — The J. Fitzpatrick Collection, Granite Bay, CA — 7/10 to Present

  • Digitally combine scanned paintings and line drawings to create vintage style artworks for canvas prints. Utillize Photoshop.

Graphic Designer (Contract) — All Weather, Inc, Sacramento, CA — 7/10 to 9/10

  • Designed and created original icons and splash screens for weather reporting and monitoring software used by the FAA (Federal Aviation Commission). Utilized Photoshop and Illustrator.

Environment Artist (Contract) — Nimble Tech, New Zealand — 6/10 to Present

  • Designed and modeled twelve blocks of realistic city environment for the iPhone game Wolf on Wall Street. Designed and created game props. Converted high poly art assets to low poly props.  Utilized 3DS Max, Photoshop, and Unity 3D.

Freelance Artist (Self) — 26:PM, Granite Bay, CA — 9/09 to Present ­­­­­­­­

  • Create UI and art assets for indie games. Currently creating iPhone game Cliff Monkey using 3DS Max, Photoshop, and Unity 3D. Provide custom illustration services.  Customize and sell vinyl characters. Maintain illustration website, 26pm.com.  Prepare original art pieces for sale and display (featured in four art galleries in 2010).

Environment Artist (Full-time) — N-Space, Orlando, FL — 2/07 to 8/09

  • Served as an Environment Artist, modeling vibrant and efficient low-poly levels for single-player and multi-player Nintendo DS games. Used 3DS Max and Photoshop to create textures, generate props, place lighting, and model environments. Brought dramatic lighting to levels through a harmonious combination of color, textures, and lighting.  Heavily involved in the entire design process, from sketching and collecting reference and concept art to delivering the final completed environment.  Composed outstanding art from original materials under little direction, and also replicated and enhanced concept artists’ style into beautifully textured objects and environments. Recognized among my coworkers as the first to develop convincingly vast panoramic landscapes for the Nintendo DS. Collaborated with artists, scripters, and programmers in a team environment to complete projects under tight deadlines.  Credited as Environment Artist in four shipped titles (James Bond 007: Blood Stone DS, Call of Duty 4: Modern Warfare DS, Call of Duty: World at War DS, and Hue Pixel Painter). Involved throughout the entire production cycle of each game.

EDUCATION

  • Bachelor of Fine Arts in Electronic Art, 3D Graphics Emphasis — California State University, Chico, CA  (2006)

REFERENCES

  • Professional References Available Upon Request