26:PM ➜ Josiah Munsey header image 4

++ Storm Wind ++

March 24th, 2013 by 26pm
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A three thousand mile fluffy mass covers the north, bringing frosty snow to some and bringing a dry pure wind to this hot peninsula. The gusts drive the loiterers inside. No one is looking for trouble today. A mysterious building and fading piano tune is carried to my ears, riding on the wind from the pool area. I think it may be a mumbling speaker, but no, this music is brought by live fingertips.

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++ Poly Planet ++ [ HD low poly art ]

March 14th, 2013 by 26pm
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Poly Planet animated sci fi gif

(Listen to this song to get in the zone : Too Late Too Far by Cant )

The beautiful things in our mind are for us only until we paint them for everyone to see.

Some of my inspiration for this image came from this amazing site of spinning (rolling) gifs: rrrrrrrroll.tumblr.com

Some other inspiration came from barren sci fi imagery, 2001: A Space Odyssey, Prometheus, and M83

Poly Planet WIP Blender Screenshot thumb

Click the image below if you want the  HD wallpaper.

Poly Planet thumb via 26PM

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Frost Horizon Series

December 21st, 2012 by 26pm
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A 26:PM / LOCJAW Collaboration: Abiogenesis Ambient Video

October 25th, 2012 by 26pm
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Audio/video mashup between 26:PM and locjaw!

I crafted the visuals, and locjaw formed the audio. (With our bare hands.)

Hear more of locjaw’s music here.

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Ambient Visual: Hexagon Array

August 18th, 2012 by 26pm
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I was working in Blender on my next game (more info to come) and loved the wire-frame view of an object so much that I decided to take it into Photoshop and play around with it a bit. Many many layers and tweaks later, this is the final image. Click on the image to see the full size artwork.
Ambient Visual - Hexagon Array by Josiah Munsey of 26PM.com

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‘Missile Monkey’ Indie iPhone Game Available May 17 2012! Watch the Official Gameplay Trailer Now.

May 11th, 2012 by 26pm
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Here is the official trailer for the Missile Monkey iPhone game, which contains the first released video of gameplay! We’re also excited to announce the launch date — the game will be available for download in the App Store beginning on May 17 2012. This is a universal app, so you can play it on your iPad, iPhone, and iPod Touch! (It even runs on the slightly older 2nd gen iPod Touch.)

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“Chomper”, my New Prototype Art Toy // Fluorescent Pink Designer Toy

April 9th, 2012 by 26pm
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Fluorescent pink designer toy - resin bunny - art toy

This is my prototype art toy called “Chomper.”

I hope to make a resin version of these little guys in the next couple of months. These little creatures make an appearance in my upcoming iPhone game Missile Monkey, which is in its final stages of development. The camera doesn’t really capture the pink accurately. I am using an eye popping fluorescent pink that shows up much brighter in person. I hope you like Chomper!

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The Dock – A Moody Environment in Unity3D

January 21st, 2012 by 26pm
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I have always been mesmerized by the foggy cold of seaside environments. I created this piece as a living painting to share the feeling of calm mystery that the ocean brings me. It is a small space that you can move around in and soak up the moody atmosphere. Enjoy!

The Dock - A Moody Environment in Unity3D - Created by Josiah Munsey

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Inspiration: Richard Lemachand’s ‘Beauty and Risk: Why I Love Indie Games’

November 8th, 2011 by 26pm
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Absolutely amazing lecture on game design from Richard Lemachand: ‘Beauty and Risk: Why I Love Indie Games’.

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